Work / BA: Gideon /


The creation of the devastated monastery.

The game's action takes place after the destruction of the central tower. It's fall towards the monastery rooftops leaves it scattered to pieces.

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To showcase the prevalent desolation we needed to create several bust 3D-Models in a short amount of time, since we built most of the scene undamaged at first to add in more authentic destruction later.

Smaller debris to place anywhere in the scene were simulated using Houdini to procedurally lay out the UVs of the scattered pieces while retaining the outside UVs.